Upcoming Soup-like (Name and Release date pending)
A new project being worked on by contributors to
SOAP SOUP and many more. Ive created a few guest rooms to this homage to Soup 0.91.
You can view the teaser trailer for it.
SOAP SOUP and many more. Ive created a few guest rooms to this homage to Soup 0.91.
You can view the teaser trailer for it.
Soap Soup (2023)
A group project created mod for Soup 0.91 headed by Kite Line which includes guest rooms by many artists and devs. I contributed a guest room to this as well.
Video: My stream vod
Created for the Vinesauce is Hope Charity 2021 and is a sequel to VineRealms. I wasnt actively apart of the project this time due to time/life stuff but I contributed an updated version of the Papa Douk's Pizzeria, along with the UFO, various assets I made and voices being reused for Worlds.
Video: My stream vod
Video: Trailer || Dev Talk Video
Video: My stream vod
VineRealms (2020)
Created for the Vinesauce is Hope Charity 2020 and was the first huge gaming project I was brought into(and for the charity itself). I contributed 3 area environments, various 3d assets for use in other areas, 2D art for npcs/various, sfx, music and helped with dialogue, placing/assigning gameplay elements in maps and the planning/concepting stage.Video: Trailer || Dev Talk Video
I had an idea to do a 3D VineRooms but in a hotel, and while I had done some map concepts/wrote ideas etc, I only got a little ways with a lobby created in Smile Game Builder. Any work on it immediately stopped after having a health problem pop up at the end of 2018. Eventually some ideas got incorporated into VineRealms.
This is mainly a list of environments and ports that have been
put into VRChat. They can be experienced in Desktop and VR, but require use of VRC to access. You can get the world links by clicking on pictures.
put into VRChat. They can be experienced in Desktop and VR, but require use of VRC to access. You can get the world links by clicking on pictures.
This recreation of the protagonist's dorm room was the first time I modeled a world purely in Blender and has elements that were added later via Unity. It was before Vengeance had released so I had to use screenshots of the game as a reference to create the room.
Video: Showing off the room and menu options
Video: Showing off the room and menu options
Currently a project on the backburner to create a museum in VRChat to host some of my older art.
Being primarily modeled in Blender.
Being primarily modeled in Blender.
Created to accompany Vinesauce hitting 1 million subscribers. Has a functional smelting vat used to melt a gold Youtube plaque into a funny-shaped gold trophy. I did research on melting gold irl and based the process on that using a combination of Udon, prefabs and custom-made assets.
Video: 1 Mil Subs Video || Showing off map
Video: 1 Mil Subs Video || Showing off map
Modified port of the Velvet Room from Persona 4 Golden. Originally a small area in the game; its extended like a train car with various visual improvements, a ton of menu options and interactables. Has vinyls/tapes that play on a recordplayer modified into a VCR player and photo-based custom plushes.
Video: Showing off mapThis is a modified port of Papa Douk's Pizzeria, an area I created for VineRealms. It's been visually improved with many additions and interactables added to the map compared to the original, including new areas. Some of the VRC additions to the Pizzeria are included with the VineWorlds version.
Video: Showing off map || Community Test
Video: Showing off map || Community Test
This includes 3D characters that been utilized for Vtubing, VRChat and for use in 3D environments. Also characters that have been created using a photo-based method that mimics 3D Photoscanning. Some of these have been rigged as well.
Vtuber/VRC Character Models
Characters either made for myself, commissioned or voluntarily
made that can be used as Vtubers or VRChat avatars.
Modifications done to the android vtuber model I usually use for streaming to fit with the two forms the character of Shin Megami Tensei V: Vengeance takes (was used when streaming the game and also used on youtube for videos related to content in the game)
A commission for Majestur to create an android-like character based on given references. I drew a very simple sketch as a concept to go off of and went from there. Had a lot of creative freedom in designing the body to fit the theme and motifs related. Can be used as a vtuber model but primarily for VRChat and comes with a lot of options.
It also has an arm comp based on both the Nintendo
Power glove and SMT arm comps Im pretty happy with.
Video: Oura with arm comp
Created as a Vtuber model for Vinny Vinesauce to use during the Vinesauce is Hope 2021 charity stream
A version for VRChat was created as well, with some extra options and audiolink included .
Video: VIH 2021 Gnorts plays Alien games
The avatar I use for a lot of my twitch streams, Youtube videos, roaming around in VRChat and more. For VRC specifically, I may have retired it for the custom Nahobino avatar I made at the moment, but I'll always be fond of the design of this android character. Some of the textures and parts are themed on motorcycles/sport bikes (Ducati for example).
Photo-based models
It also has an arm comp based on both the Nintendo
Power glove and SMT arm comps Im pretty happy with.
Video: Oura with arm comp
Created as a Vtuber model for Vinny Vinesauce to use during the Vinesauce is Hope 2021 charity stream
A version for VRChat was created as well, with some extra options and audiolink included .
Video: VIH 2021 Gnorts plays Alien games
The avatar I use for a lot of my twitch streams, Youtube videos, roaming around in VRChat and more. For VRC specifically, I may have retired it for the custom Nahobino avatar I made at the moment, but I'll always be fond of the design of this android character. Some of the textures and parts are themed on motorcycles/sport bikes (Ducati for example).
Photo-based models
These are 3d characters created using a method that mimics photo-scanned 3d models but with less of the clean-up involved. Normally it involves having photos with good lighting (preferable) and front, side and back views. However in some cases, I only have the front view to work with, so I had to create other parts using character references or what I thought would look best. Most of these are based on real world plushes or in one case pre-rendered models. The photo-based method preserves the real world look of the stuffed toys used. It can be used on many other things too.
I was given a request to create 3d models based on the prerendered 2d images of puppets from the Five Nights at Freddy's VR game Help Wanted. These are being utilized in a FNAF-based VRC world that is currently being worked on.
The models are static only but the creator (ClutchskyVinyl) of the VRC world has chosen to rig them for specific uses.
The models are static only but the creator (ClutchskyVinyl) of the VRC world has chosen to rig them for specific uses.
Hayao Koshimizu
Plush (2024)
This plush doesn't actually exist in the real world, but was based on an idea of Atlus collaborating with Stubbins once again to release a plush for this character from Shin Megami Tensei V: Vengeance similar to the Aogami one. The photo-based 3d model I did of the Stubbins Aogami plush was used as a base for this. Its a small detail and wasnt needed but the jacket was made as a separate mesh and is removable. This model is static only and hasnt been rigged yet.
Plush (2024)
This plush doesn't actually exist in the real world, but was based on an idea of Atlus collaborating with Stubbins once again to release a plush for this character from Shin Megami Tensei V: Vengeance similar to the Aogami one. The photo-based 3d model I did of the Stubbins Aogami plush was used as a base for this. Its a small detail and wasnt needed but the jacket was made as a separate mesh and is removable. This model is static only and hasnt been rigged yet.
Created before the release of SMTV: Vengeance and based on only 1 front-facing photo Atlus released of the plush at the time. So the back and other details had to be based on screenshots of the character. Photos of different views of the plush have been posted since then but Ive chosen not to recreate the plush model. This plush has a static version and a rigged version that can be used in VRChat. Avatar comes in different colors and has expressions
Video: Showing off the VRC avatar
Video: Showing off the VRC avatar
Based on photos of the Stubbins Nahobino plush. A static sitting version was created and placed in the Velvet Chill Room map(and Dorm room) then later, a rigged version to be used a VRC avatar was made. The avatar version comes in different colors, has expressions and a few other features.
Video: Showing off the avatar
Video: Showing off the avatar
Based on photos of the Stubbins Aogami plush. A static sitting version was created and placed in the Velvet Chill Room map (and Dorm room later). A rigged version as a VRC avatar was created but it was when I was very new to rigging small humanoid avatars, so I may completely redo the rigging someday.
Based on photos of the Stubbins Morgana plush. A static sitting version was created and placed in the Velvet Chill Room map.
Based on photos of the Sanshee Koromaru plush. A static sitting version was created and placed in the Velvet Chill Room map. Since I was in the process of figuring out the photo-based model making method, this model is way less clean texture-wise. The photos used werent as clear either. I may redo this model someday.
Early photo-based plushes thrown into VineWorlds. The Vineshrooms exist in the VRChat world for Papa Douk's but are placed in a different location. The plushes are based on official Vinesauce merch. The bootleg Charizard comes from an actual listing of a bootleg plush and is related to a specific Vinesauce video where Vinny dissects the plush. These were made when I was first toying around with the method and was still a babby 3d modeler.
Other character models
Other character models
WIP character based on a phallic-shaped cat character that Ive commonly drawn in VRChat. Eventually meant to be an avatar or some sort of base but he's on the backburner for now.
Created for use in a guest room, part of SOAP SOUP, a mod of Soup 0.91 .
GNFT-Dub (2022)
A fleshy monstrosity that is rigged and moves around, it also squirts some liquid out of the hole on the side. It was made as a parody of certain types of digital collector's items along with the gold gnorts trophy and used for a stream byVinesauce Vinny, I mean Vdub.
Video: VDub talks about GNFTDub
A fleshy monstrosity that is rigged and moves around, it also squirts some liquid out of the hole on the side. It was made as a parody of certain types of digital collector's items along with the gold gnorts trophy and used for a stream by
Video: VDub talks about GNFTDub
A golden Gnorts trophy. It was made as a parody of certain types of digital collector's items along with the GNFTDub trophy and used for a stream by Vinesauce Vinny, I mean Vdub.
Video: VDub shows the GNFT Gnorts Trophy
Most of the these appeared in the previous game but exist in the VineWorlds Pizzeria toy area as props. The slime O'Brien that was mistaken as Odo, also exists behind the curtain in the toy area. The UFO in the picture was created by The_Monotonist.
Video: VDub shows the GNFT Gnorts Trophy
Most of the these appeared in the previous game but exist in the VineWorlds Pizzeria toy area as props. The slime O'Brien that was mistaken as Odo, also exists behind the curtain in the toy area. The UFO in the picture was created by The_Monotonist.
Various characters that are static or have limited movement. The parody of Zeedle from Space Kids was turned into a bonus avatar the player could use by getting all collectables. These were really early 3d models back when I was still learning and also using Milkshape instead of Blender.
Beyond doing simple texture modding I didnt have experience in modeling characters or objects in Milkshape or Blender yet, but I had a sculpting program with limited features called Sculptris. Sculpting irl is something I had some experience with when it came to clay or even doing prosthetics such as masks for halloween, so its something I felt I could still be good at even without 3D experience.
Video: Demon Head || Face Sculpt
A little red Jackal Bat robot that floats behind the android model I made for VRC/Vtubing. It has minimal moving parts and just floats. It was inspired by the MAGS from Phantasy Star Online Ep 1.
Based on an OC of mine called Shiivaduun.
After I had finished the RE2 Vinesauce Mod, I thought it could be fun to create an Re2 model version of the character using the method I used for the other RE2 mod models. It was ported to VRC at some point as a usable model.
After I had finished the RE2 Vinesauce Mod, I thought it could be fun to create an Re2 model version of the character using the method I used for the other RE2 mod models. It was ported to VRC at some point as a usable model.
Due to how I understood modding characters in the SourceNext version of RE2 worked at the time, I was limited on what I could do with characters, so it was best to use pre-existing models and re-shape or model over them to create new characters(or even enemies and weapons). I couldnt make them over a certain poly count or the game would crash. I think the hardest thing I did was try to recreate Eiko from FF9 out of Sherry's model. I used Milkshape for this process.
Video: RE2 Mod Cutscenes || Enemies/Weapons
I had an idea to do a 3D VineRooms but in a hotel, and while I had done some map concepts/wrote ideas etc, I only got a little ways with very basic test models made in milkshape and a lobby created in Smile Game Engine. Any work on it immediately stopped after having a health problem pop up at the end of 2018. Eventually some ideas got incorporated into VineRealms.
Video: RE2 Mod Cutscenes || Enemies/Weapons
I had an idea to do a 3D VineRooms but in a hotel, and while I had done some map concepts/wrote ideas etc, I only got a little ways with very basic test models made in milkshape and a lobby created in Smile Game Engine. Any work on it immediately stopped after having a health problem pop up at the end of 2018. Eventually some ideas got incorporated into VineRealms.
Beyond doing simple texture modding I didnt have experience in modeling characters or objects in Milkshape or Blender yet, but I had a sculpting program with limited features called Sculptris. Sculpting irl is something I had some experience with when it came to clay or even doing prosthetics such as masks for halloween, so its something I felt I could still be good at even without 3D experience.
Video: Demon Head || Face Sculpt
There really isnt a whole lot in the SMTVV dorm room by itself, so in Unity I added a bunch of additional objects. Picture shows basic stuff thats part of the room in Blender, then in Unity with lighting/shaders/post-processing etc.
Various arcade machines that mainly populated Papa Douk's Pizzeria in VineRealms/World but were used in other places as well. The arcade machines were my favorite thing to create textures for.
Various objects made for areas outside of Papa Douk's Pizzeria. Some of them may have been re-used for VineWorlds.
These are various objects that were made for 3 different versions of the Pizzeria (VineRealms, VRC, VineWorlds) and some were used in other areas of those games.
Due to how I understood modding objects in the SourceNext version of RE2 worked at the time, I was limited on what I could do with objects, so it was best to use pre-existing models and re-shape or model over them to create new weapons. I couldnt make them over a certain poly count or the game would crash. I used Milkshape for this process.
Video: Enemies/Weapons
Video: Enemies/Weapons